TFT

Mirror Equation Calculator – Spherical Mirror Formula

Calculate focal length, object distance, or image distance for spherical mirrors. Our calculator works for both concave and convex mirrors.

1/f = 1/u + 1/v (f = R/2 for spherical mirrors)

Mirror Equation

1/f = 1/u + 1/v

f = focal length, u = object distance, v = image distance

How to Use This Mirror Calculator
1

Choose what to solve for

Select focal length (f), object distance (u), or image distance (v) from the dropdown.

2

Enter the known values

Fill in the two known quantities. Use positive values for real objects and negative for virtual.

3

Calculate and interpret results

The calculator shows the unknown value and magnification. Negative image distance means virtual image.

Sign Convention for Spherical Mirrors
QuantityConcave MirrorConvex Mirror
Focal length (f)Positive (+)Negative (−)
Object distance (u)Always positive (+)Always positive (+)
Image distance (v)+ for real, − for virtualAlways negative (−)
Magnification (m)− for inverted, + for uprightAlways positive (+)

Note: All distances are measured from the pole (center) of the mirror along the principal axis.

Image Characteristics by Mirror Type

Concave Mirror (Converging)

Object PositionImage TypeOrientationSize
Beyond C (2f)RealInvertedDiminished
At C (2f)RealInvertedSame size
Between C and FRealInvertedMagnified
At FAt infinity
Between F and poleVirtualUprightMagnified

Convex Mirror (Diverging)

Convex mirrors always produce virtual, upright, diminished images regardless of object position. This is why they're used in rearview mirrors and security applications—they provide a wide field of view.

Frequently Asked Questions

What's the difference between concave and convex mirrors?

Concave mirrors curve inward (like a cave) and converge light rays. They can form real or virtual images. Convex mirrors curve outward and diverge light rays. They always form virtual, upright, diminished images.

When is an image real vs virtual?

Real images form where light rays actually converge—they can be projected on a screen. Virtual images appear where rays seem to come from—they can't be projected. For mirrors: positive v = real, negative v = virtual.

What does magnification tell me?

Magnification (m) = image height / object height = -v/u. If |m| > 1, the image is magnified. If |m| < 1, it's diminished. Negative m means inverted image; positive means upright.

How is focal length related to radius of curvature?

For spherical mirrors: f = R/2. The focal length is half the radius of curvature. This relationship holds for both concave and convex mirrors (with appropriate sign conventions).

Why do convex mirrors make things look smaller?

Convex mirrors diverge light rays, making objects appear smaller and farther away than they actually are. This trade-off gives a wider field of view—useful for seeing more area in rearview and security mirrors.